How We Learned to Fill Our Lungs With Salt is a two page game designed by Quinn B. Rodriguez. The main premise is simple: some kind of tragedy befell (at the very least) a group of people, if not the world. You are the remaining group, or at least a surviving group, and are beholden to the water that has come in its wake. Everyone goes around the table and states an expectation and something they are not comfortable talking about. The game (and I) recommend safety tools for how to navigate this game. Character creation is simple: you decide your name and pronouns, then determine what you lost to the water when it came and pass that along privately to your hydromancer (or your GM). The job of the hydromancer is to make sure that the players do not forget what they lost to the water. The cycle of play is also simple. You start having been on the water for three days; the hydromancer picks a player to wake up first and asks them to remember what they've lost, holding space while the...
Late twenties PNG Tuber, new to blogging. I'm cataloguing my personal TTRPG experiences here with little regard for discourse or deeper analysis.