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Showing posts from February, 2025

How We Learned to Fill Our Lungs With Salt: A Game I'd Love to Play

 How We Learned to Fill Our Lungs With Salt is a two page game designed by Quinn B. Rodriguez. The main premise is simple: some kind of tragedy befell (at the very least) a group of people, if not the world. You are the remaining group, or at least a surviving group, and are beholden to the water that has come in its wake. Everyone goes around the table and states an expectation and something they are not comfortable talking about. The game (and I) recommend safety tools for how to navigate this game. Character creation is simple: you decide your name and pronouns, then determine what you lost to the water when it came and pass that along privately to your hydromancer (or your GM). The job of the hydromancer is to make sure that the players do not forget what they lost to the water. The cycle of play is also simple. You start having been on the water for three days; the hydromancer picks a player to wake up first and asks them to remember what they've lost, holding space while the...

What I Like About Lucha Libre

 You can find the system here . What's So Cool About Lucha Libre is an iteration of the What's So Cool About ...? systems that blends Mexican-American culture with political activism. This is a much shorter analysis than my Sentai&Sensibility analysis, mostly because What's So Cool About Lucha Libre is a much shorter and less mechanical system that S&S . I have not read the original What's So Cool About ...? system, but I do generally enjoy the set up for Lucha Libre as a whole. Primarily I enjoy the En Fuego system, which allows you to narratively go above and beyond for the sake of keeping yourself and your friends on your feet in combat, as this system is primarily geared around combat as a way of keeping the peace. The en fuego mechanic is one I've mused about twisting into something usable for other games I've run, as it allows you to save your friends from permadeath using interesting roleplaying moments as that catalyst. Starting at the top...