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My Here, There, Be Monsters 5 shot experience

 You can find the system here . This game started on February 28, 2025 and ended on April 21, 2025. I treat this system a lot looser than I think it's meant to be, which is saying something because it's an incredibly loose system to start. I keep forgetting how the magic system works and decide in the moment how to do it every single time it came up. Other rolls were basically nonexistant or to decide if something was funny enough to happen when I didn't want to make a call in either direction. We left a lot up to fate and I let my players run with it. The big things my players took away from the system were a fairly freeform magic system, especially the way that I interpret the magic. I allow my players to cast magic as they see fit - and sacrifice whatever they want to to accomplish it - and weigh their sacrifice against how much they want something to succeed. I honor the dice rolls as well, but I keep in mind how strong a sacrifice is versus how badly they want it to ha...
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Actual Play: 10 Days in Hospital, a journaling game

Welcome to 10 Days in Hospital , a one page journaling game about being stuck in the hospital over ten days after an emergency operation. This game in particular stands out to me because when my mom was in the hospital after her stroke, she was still alive for 10 days before we finally pulled her off life support. This game is emotional, and deals with themes of the hospital , surgery , loneliness , pain , medication , and helplessness .  For the purposes of journaling I have played this game in one sitting, completing all 10 days and the final check and written it all down for you here. Please check out the game and support the creator! The game is pay what you want, with all proceeds going to Doctors without Borders, though you can pick it up for free as well. Premise After an examination, you've been referred to the hospital for an operation.  1. How do you feel about going to the hospital? Honestly, I'm nervous going. I don't like staying in the hospital long term, even...

Monster of the Week - One Shot

You can find the system here . The game ran on March 1, 2025. For starters, here is the pitch I sent my players:  Welcome to Slade Corp, a monster hunting division out of Central Texas. Your jobs, as you understand them, is to track monsters and relocate them back to their natural habitats or a wildlife preserve suited for their care. This case however, is a doozy. A large radius of people have reported hauntings on a scale you've never seen before, and you're worried this is beyond your scope. I thought the idea of a monster relocation service was interested and decided to expand from there. This storyline was constructed almost completely off the cuff. I decided on the monsters of the drekavac and La Llorona because of the German and Mexican populations in Central Texas. Yes, the drekavac is Slavic, but I couldn't find a good German ghost story in short notice, so we had to pivot slightly. The story ended up moving away from what I initially planned, but that w...

Thirsty Sword Lesbians - One Shot

You can find the system here . This game ran on February 28, 2025. So for starters, here is the premise I pitched to my players: You have come to the Grand Duke's ball in search of answers - for your hometown, your scorned love, your estranged fiance, who knows - and you're certain that this night will come to blows. Design a cool sword and a feisty character and get ready to flirt and cross swords. This was a more open ended plot line inspired by the Wicked Eyes and Wicked Hearts quest from Dragon Age: Inquisition. We ended up playing with three players instead of four due to a last minute cancellation, but it worked out better that way in the end. Thirsty Sword Lesbians is an interesting system to me because it is both heavily up for interpretation and also provides ideas and ways of interpreting the system that make it very narrow. I think the big one for me is how confusing the Strings system is for me; I understand it in theory but my long-running game also runs in t...

How We Learned to Fill Our Lungs With Salt: A Game I'd Love to Play

 How We Learned to Fill Our Lungs With Salt is a two page game designed by Quinn B. Rodriguez. The main premise is simple: some kind of tragedy befell (at the very least) a group of people, if not the world. You are the remaining group, or at least a surviving group, and are beholden to the water that has come in its wake. Everyone goes around the table and states an expectation and something they are not comfortable talking about. The game (and I) recommend safety tools for how to navigate this game. Character creation is simple: you decide your name and pronouns, then determine what you lost to the water when it came and pass that along privately to your hydromancer (or your GM). The job of the hydromancer is to make sure that the players do not forget what they lost to the water. The cycle of play is also simple. You start having been on the water for three days; the hydromancer picks a player to wake up first and asks them to remember what they've lost, holding space while the...

What I Like About Lucha Libre

 You can find the system here . What's So Cool About Lucha Libre is an iteration of the What's So Cool About ...? systems that blends Mexican-American culture with political activism. This is a much shorter analysis than my Sentai&Sensibility analysis, mostly because What's So Cool About Lucha Libre is a much shorter and less mechanical system that S&S . I have not read the original What's So Cool About ...? system, but I do generally enjoy the set up for Lucha Libre as a whole. Primarily I enjoy the En Fuego system, which allows you to narratively go above and beyond for the sake of keeping yourself and your friends on your feet in combat, as this system is primarily geared around combat as a way of keeping the peace. The en fuego mechanic is one I've mused about twisting into something usable for other games I've run, as it allows you to save your friends from permadeath using interesting roleplaying moments as that catalyst. Starting at the top...